THE OUTER WORLDS 2
2022-2025
A science fiction game with heavy faction intrigue; its main aesthetic keypoints included the humor of Futurama and the motifs of the Art Nouveau time period. Made in Unreal. My duties included:
- In-game posters, decals, signage, branding, and products (namely food)
- Prop designs for various items
- Paintovers to populate and decorate existing environments
- UI support: skill icon designs, map support, and inventory icon support
In-game war maps for a setting in the game. It adapts real levels into a graphical style that is cohesive with a faction within the story.
In-game posters for the game, adapting different visual languages to fit separate factions in the story. (Top: Auntie’s Choice, Bottom: Earth Directorate, Auntie’s Choice.)
Vinyl front and back slips for merchandising with Laced Records.
Paintovers of an existing set (pulled from Unreal Engine) to envision the scene as used by an overworked mail employee.
Paintover of an existing set (pulled from Unreal Engine) to envision the scene as lived in by one of the game’s companion characters (Aza), to show off her personality and interests.
Collaborations with narrative design to create in-world brands and products based on our story’s various factions, with a focus on making each distinct from one another while still evoking a strong Art Nouveau motif.
Various icons representing player ‘perks’ in the UI. These were modifications and revisions of perks submitted by UX Designers, in collaboration with the art director.
Repeating patterns representing the visual language of a faction in the story’s world (Auntie’s Choice). These graphics were used throughout the game as wallpapers, decals, and other greebles in the environment.
Pivotal props for one of the faction leaders in the game. The prop had to represent the faction (Order of Ascendants) while maintaining the ‘vintage’ feel of our retropunk technology.
An environmental prop acting as keystones for one of the story’s worlds (Praetor).
UI illustrations for the loading screen, representing story decisions made by the players within the game.
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